Methods for user involvement in the design of augmented reality systems for engineering education - Archive ouverte HAL Access content directly
Book Sections Year : 2016

Methods for user involvement in the design of augmented reality systems for engineering education

(1) , (1) , (1)
1

Abstract

The paper presents a number of user involvement methods which can be used in the design of Augmented Reality (AR) systems for engineering education. One of the characteristics of these technologies is that future users do not always have a thorough knowledge of AR and its applications in engineering education. Furthermore, the technology is in search of applications, and there are few existing HCI guidelines for AR interfaces. In this sense, the design and usability evaluation of these systems are real challenges. We present methods which are suitable in this context (e.g. scenarios, field studies, activity analysis, and formative evaluations of prototypes). We also discuss their advantages and limitations when designing AR systems for engineering education from a user-centred perspective.
Not file

Dates and versions

cea-01818434 , version 1 (19-06-2018)

Identifiers

Cite

M. Anastassova, S. Panëels, F. Souvestre. Methods for user involvement in the design of augmented reality systems for engineering education. Embedded Engineering Education. Advances in Intelligent Systems and Computing, 421, Springer Verlag, pp.81-91, 2016, ⟨10.1007/978-3-319-27540-6_5⟩. ⟨cea-01818434⟩
27 View
0 Download

Altmetric

Share

Gmail Facebook Twitter LinkedIn More